![]() ![]() For one thing, the order in which the rotations are applied affects the final orientation of the model. ![]() The main reason that we got rid of persistently visible global rotation angles is that their behavior is confusing. Thanks for the well-thought-out and detailed feedback. Maybe a switch between global relative, global absolute and local absolute would be my preferred choice. ![]() Also, to round it all up, I am used to global and local rotations from my 3D software and trust most modelers are so IMO this is over simplistic approach. Position is not a big problem since it needs just two axes to get it back to where I want it. Copying rotation from a first model would make things easier. I fix, load it back in Preform and getting it’s rotation back to where original model was is a bit of a hassle. Let’s say I have couple of different models with support structures that I oriented to fit the build platform and then realized one of the models has a problem and need’s repairs in 3D software. Often I would like a local rotation (with object’s xyz axis), this would be useful if an object has a distinct features, let’s say one dimension is much larger than other two and rotating in global axes would be counter intuitive.Īlso, relative degrees displayed in orientation box is a good idea but still a global units would be useful sometimes. My problem is it only has global rotation as a way to manually rotate an object. I was thinking that orientation feature in Preform could use a bit more flexibility, especially now after 1.9. ![]()
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